Game Programming
The two year program Game Programming comprises extensive knowledge in informatics (basics, C++, DirectX, KI) and visualization (3D engine, shading, realtime physics).
The courses contents are specially adapted to match the needs of the game industry. There is an enormous demand for graduates of this program in the industry. Game programmers are responsible for game engines and the interplay of the graphic components (real time graphic engine, physics engine, effects) on the various platforms (PC, console, mobile).
As the GAMES ACADEMY™ cooperates with Nintendo and Sony (DS and PSP DEV-Kits), Crytek an Trinigy (3D Engines) and with Microsoft‘s Academic Program, students can already use technologies which are state-of-the-art on the market.
Our Program Game Programming starts in october (winter semester), in Berlin and Frankfurt/Main. Next course start is october 2012 (mainly in German language!).
Tuition Fees are about 795,00 € per month (for further information please see our brochure). Order your free information package from SERVICE.
Consecutive Studies: Graduates of the “Game Design” program are eligible for direct entry into Game Programming offered at the GAMES ACADEMY™. Please learn more about the options in our broschure.
Further Information: Game Programming
- Download Game Programming Curriculum
- More about Methods of tuition support and funding
- Good to know - all about your application
++ Game Development ++ Game Studies ++ Game Programs ++ Game Education ++
For more information, please feel free to ask our educational consultant Annika Knipp, annika.knipp [@] games-academy.de or via phone +49(0)30/ 29 77 91 20.






