Rise of the Titans
Website: www.rise-of-the-titans.com
Projekt:
In the 3rd Person Shooter ‚Rise of the Titans’, you find yourself in the role of the female mech-pilot Almeida Cruz, who has dropped deep behind enemy lines with her Titan on the Planet of Innsmouth.
Almeida’s goal is, using force of arms and the special abilities of her Titan, to sabotage the defender’s resistance, in order to secure landing zones for the Templar invasion.
Team:
Game Producing:
Alfred Bigler, (PRO I 08), Teamlead
Benjamin Föckersperger, (GP I 08) Producer
Phillip Willers, (GP I 08), Creative Producer
Game Design:
Gil Salvado, (ART I 08), Vision Keeper/Lead Game Designer
Maximilian Schlutter, (ART I 08), Lead Level Designer
Art Department:
Nadine Wies, (ART I 08), Lead Artist
Marco Gromöller, (ART I 08), Artist
Martin Kepplinger, (ART I 08), Artist
Maximilian Eham, (ART I 08), Animator
Mirko Wiedmer, (ART I 08), Animator
Mona Zeutschner, (ART I 07), Artist
Michael Kollmann, (ART I 07), Artist
Programming:
Martin Stark, (PRO I 07), Lead Programmer
Nicolai Pfaff, (PRO I 07), Game Programmer
Christoph Becher, (PRO I 08), Interface Programmer
Freelancing:
Michael Goretzki, (GD extern), Level Design
Daniel Pharos, (SD extern), Sound Design
Alexander Mateasik, (QA extern), Quality Assurance
Daniel Steegmüller, (ART extern), Artist
Daniel Finger, (GD extern), Storywriter




















