Vapornauts
Cool Lady - Concept Art, Michael Lückhof WS 09/10

Mindbreaker
Project based on CRYEngine

Space Captain Flint
First project for NDS at Games Academy

Rise of the Titans
Concept artwork for 3rd person Mech Shooter

CCM
One of the most famous projects at Games Academy

Holmgång
Multiplayer role-playing game.

ABM
Winner of the Newcomer Award 2007

Dawn of Bugs

Realtime Strategy Game

Studentprojects

Since 2000, a multitude of student projects have been realized at the Games Academy. The project development is patterned based upon professional game development in the industry, using real-world methods and tools:

• design documents
• milestones
• defined production steps
• use of professional development tools

The results that have been achieved so far are amazing. In the meantime, various publishers have shown interest in publishing student projects. The projects currently in development impressively show the level of proficiency of the Games Academy.

Nefarious Ned

http://www.games-academy-ftp.de/projects/nefariousned/nefariousned.zip

Projekt:
Nefarious Ned is a funny cartoon style zombie jump & run game. You play Ned, the beheaded necromancer, who turned back into undead life, after his clumsy student Igor casted a spell wrong and zombiefied a large region. Ned now seeks revenge to his student and trying to get his castle back. At his journey he has to pass many dangerous locations and other zombies.    

Team:
Ilker Sisman – Team Lead, Environment Animation
David Canela – Programming, Sound FX & Music
Tobias Noller – Character Arts, Character Animation, Environment Animation Marc Sodermanns – Environment Arts, Motion Graphics
Leona Kümmel – Character Arts, Environment Arts, Story
Kai Liebenthal – Level Design
Marcial Giesemann - Programming
Martin Ostertag – Quality Assurance
Jan Brodrecht – Vocal Recordings

Corporate Property

www.facebook.com/pages/Corporate-Property/102202499823006
http://www.games-academy-ftp.de/projects/coporate_property/corporate_property.rar

Projekt:
The student-project "Corporate Property" is a 3D first-person Jump'n'Run game that drives the player through a huge futuristic complex.
The hostile security system tries to stop you by all means. Flee to survive!

Team:
Robin Hartmann – Producer
Tammo Süß – Producer
Timm Boukoura – Designer
Tino Englert – Designer
Yves Baumgarte – 3D-Artist
Nils Diefenbach – Animator
Lukas Fußhöller – Concepter
Dennis Koch – Programmer
Susan Müller – 2D-Artist Daniel
Pharos – Sounddesigner

Gravito

Projekt:
The game will create immersive gameplay by providing quick-to-understand game logic, introducing an unconsumed anti-hero character and action-packed level design. The game allows Gravito only by the use of simple controls to run up walls and along ceilings and perform extreme and breathtaking jumps. These aspects paired with the high replayability of levels, by the use of highscores as well as time trials and an appealing comical design will create a unique and gripping gameplay experience.

Team:
Rageball
Producing – Robin Hartmann
Art – Thomas Bruckschen
Design / Animation – Nils Diefenbach
Programming – Emanuel Krause
SFX / Music – Daniel Pharos

Sui&Cide

www.project-suiandcide.blogspot.com
http://www.games-academy-ftp.de/projects/sui&cide/sui&cide.zip

Projekt:
Your main priority is the survival. Get Sui through his own fantasy and don´t let him die. Many dangerous and unbelievable things will await you in this terrible world. Use the interaction with Sui for your advantage and try to get him through this insanity, he creates in his mind.

Team:
Team Lead, Lead Designer - Martin Fischer
Lead Artist - Sonja Schomacker
Lead Programmer - Steffen Weyand
Background Artist - Alexander Ockelmann
Environment Artist - Elias Aboulkacem
Game Design - Vanessa Gloeckler
Freelancer Artist - Tinko Wiezorrek

Krake Mania - The Tale of Inky´s Revenge

http://www.games-academy-ftp.de/projects/krake_mania/krake_mania.zip

Projekt:
Underwater Jump & Run and Stealth Action Explore a detailed world under the surface of the ocean. Check coral reefs, wrecks and caves for imprisoned krake mates. Fight your way through oodles of nasty sea dwellers. Clear your path with the davasting Ink-Gun.

Team:
Project Lead, Game Design, Sound Design- Daniel Medrzycki
Game Design Lead, Coding - Christian Noack
Character Artist - Jan Ried
Environment Artist, Level Design - Marcel Schanz
Level Design Lead, Game Design, QA - Frederic Simon
Music Composing - Patrick Leonhardt

Affenitaet

http://www.games-academy-ftp.de/projects/affenitaet/affenitaet.zip

Projekt:
Classical Jump ´n‘ Run but with new clawbility-function.

Team:
Teamlead/ Game Design: Julius Jacobsen
Game Design/ Producer: Michael Heilmann
Game Design: Philipp Czakert
Game Art: Bastian Pastoors, Jan Israel, Sabrina Becker

Avalanche

http://www.games-academy-ftp.de/projects/avalanche/avalanche.zip

Projekt:
Avalanche: The Alpine Arcade Action Game Nonstop vertical scrolling: be prepared. 

Team:
Art & Animation:
Lucas Fußhöller
Atilla Camdeviren

Game Design, Audio Design & Programming:
Daniel Bock
Moritz Brach

Production
Roman Frank

Rise of the Titans

www.rise-of-the-titans.com

Projekt:
In the 3rd Person Shooter ‚Rise of the Titans’, you find yourself in the role of the female mech-pilot Almeida Cruz, who has dropped deep behind enemy lines with her Titan on the Planet of Innsmouth.

Almeida’s goal is, using force of arms and the special abilities of her Titan, to sabotage the defender’s resistance, in order to secure landing zones for the Templar invasion.

Team:
Game Producing:
Alfred Bigler, (PRO I 08), Teamlead
Benjamin Föckersperger, (GP I 08) Producer
Phillip Willers, (GP I 08), Creative Producer

Game Design:
Gil Salvado, (ART I 08), Vision Keeper/Lead Game Designer
Maximilian Schlutter, (ART I 08), Lead Level Designer

Art Department:
Nadine Wies, (ART I 08), Lead Artist
Marco Gromöller, (ART I 08), Artist
Martin Kepplinger, (ART I 08), Artist
Maximilian Eham, (ART I 08), Animator
Mirko Wiedmer, (ART I 08), Animator
Mona Zeutschner, (ART I 07), Artist
Michael Kollmann, (ART I 07), Artist

Programming:

Martin Stark, (PRO I 07), Lead Programmer
Nicolai Pfaff, (PRO I 07), Game Programmer
Christoph Becher, (PRO I 08), Interface Programmer

Freelancing:
Michael Goretzki, (GD extern), Level Design
Daniel Pharos, (SD extern), Sound Design
Alexander Mateasik, (QA extern), Quality Assurance
Daniel Steegmüller, (ART extern), Artist
Daniel Finger, (GD extern), Storywriter

Space Captain Flint

(Work in progress)
www.captain-flint.com

Projekt:
Space Captain Flint is in grave danger! After barely escaping a deadly field of asteroids, the Captain´s ship gets fired at and he crash lands on an alien planet. Now it’s your turn to help Flint survive in the hostile environment, repair his spaceship and unravel the mysteries of an ancient civilization. The first Games Academy project on Nintendo DS!

Features
:
- Classical Action Adventure Gameplay
- Innovative, rune - based magic system
- Lovely handmade 2D graphics
- Exciting storyline about alien races and long forgotten technologies

Team:
- Jakob Braunisch (Game Design)
- Patrick Chomik (Art)
- Gordon Ermisch (Art)
- Benjamin Föckersperger (Producing)
- Daniel Federl (Game Design)
- Mathias Gontek (Programmierung)
- Bastian Heinrich (Programmierung)
- Ingo Heßling (Programmierung)
- Tobias Renner (Art)
- Hans Rottler (Producing)
- Sebastian Schröter (Programmierung)
- Thomas Sieben (Game Design)
- Simon Zengl (Art)

Mindbreaker

coming soon

Projekt:
In “Mindbreaker” the player adapts the character of a little girl that has to solve the mystery about the death of her own parents. In the girl’s imagination, the player steers her around in her old house.

A lot of riddles have to be solved while the player has to avoid different types of enemies with the help of a flash light, the only weapon to save him. A never seen genre mix makes the game a special experience.

The game is based on the CryENGINE 2 from Crytek.

Team:
Christin Matt (GD, Protocols)
Eva-Maria Freund (GD, Teamlead, Project Manager)
Eric Eschrich (Art)
Andreas Menkhoff (Art, Art Lead)
John Patrick Deza (Art, Vision Keeper)
Anna Jacob (Art)
Michael Lückhof (Art)
Arne Kleinophorst (Programming)
Dominique Mader (Lead Programming, co Project Manager)

HARD2MORROW

www.hard2morrow.com

Projekt:
HARD2MORROW is a modern 3D adaption of the arcade classic Pong for two players.The game is set in a post apocalyptic world where you take control of a gladiator, who has to face his opponent in an ultimate fight.

Team:
Lead Programmer & Team Lead: Alfred Bigler
Art Director: Sebastian Schild
Concept & 2D Artist: Philipp Fraunholz
Modeling & Technical Artist: Martin Kepplinger
Game Designer: Alexander Lüpke
Animation & Environment Artist: Maximilian Eham
Texturing & Environment Artist: Mirko Wiedmer


CCM

CCM
www.ccm-game.de

Projekt:
Mars, 2402 : Relentless battles for the few remaining resources of the red planet scar the globes surface...

- Tactical first-person shooter
- implemented headtracking technology
- skymap

Team:
Daniel Stegmüller - 3D-Artist
Marko Vajagic - Art Director
Thomas Hilbert - Lead Programmer
Steffen Kleene - Programmer
Martin Stark - 3D-Programmer
Sebastian Meyer - Creative Producer
Martin Kreuzer - Team Lead
Jürgen Kayser - Executive Producer

Blake White

Blake White (GD II 2007 FFM)
www.blakewhite.de

Projekt:
Blake White is an innovative mixture of the 2D jump’n’run genre and the puzzlegame genre offerring a challenging gameplay and an absorbing graphicstyle. The player picks the role of Blake White, owner of a mysterious gameconsole which draws him into a parallelworld upon starting it for the first time. Blake now has to master his given special abilities in order to solve puzzles and surpass obstacles, to finally find his way back into the real world.

Team:
Alexander Lüpke: Producing / Game Design
Timm Over: Art & Animation / Game Design
Alexander Rotter: Art & Animation / Game Design
Martin Storck - Programming, Level Design
Markus Holzer - Game Design, Game Design Document

Blockball

Blockball (ART & PRO I 2007)
www.blockball.de

Projekt:
Roll with your ball in dizzying heights and take care not to falloff.Look around, think and find a way to the exit. Go full speed and make breathtaking jumps from block to block.Roll over smooth gravityswitches to bend the laws of physics and unleash your potential of your orientation skills. But hurry before time runs out.

Team:
Mathias Gonthek (Programming, SFX)
Bastian Heinrich (Game Programming)
Sebastian Schröter (Tool Programming)
Klaus Ullrich (Programming, Game Design)

Holmgång

Holmgång (work in progress ART/PRO/GP 2006)
www.gnosys.at

Projekt:
Holmgång is a Multiplayer Online Roleplaying game. Survive the gloomy, grim  world of the vikings, which has been devasted during the Ragnarök, the war of gods. Experience a new, innovative and fast-paced combat system. By executing mouse gestures, you will be able to unleash deadly attacks upon your enemies.

Team:
Producer:
Michael Röhle
Programming:
Patrick Balthazar (Team Lead)
Daniel Rätzer (Programming Lead)
Lukasz Majchrzak
Artists:
Beatrice Gräßler
Ralf Ossig (3D Lead)
Michael Nadig
Christoph Soyere (GameDesign Lead)
Philipp Büttcher
Denis Loebner (Art Director)
Berker Siino
Frideriki Valkani
Robert Bergmann

Dawn of Bugs

Dawn of Bugs (ART/PRO/GP 2006 sowie GD II 2006)
www.dawnofbugs.de

Projekt:

Fragfist

Fragfist (ART/PRO 2004)
www.fragfist.com

Projekt:
Fragfist is a 3D multiplayer action-shooter with vehicles set in a hostile post-apocalyptic urban environment. The basic idea behind it is to take the vehicle based elements from common FPS titles, like the Battlefield-series, FarCry, UT2k4 etc. to build a cool game around it.

AMOC

AMOC (ART/PRO 2004)
www.amoc-game.com

Projekt:
AMOC is an ultra-fast flight shooter with the classic arcade flair. Players use the mouse and keyboard to fly a female cyborg through steep canyons and narrow streets at breakneck speed. True to the arcade style, they must shoot at anything and everything that can somehow be made to explode.

Bricks from above

Bricks from above (1. Semester, GD I 2006)
www.pixelpony.org

Projekt:
"Bricks from Above" is a game of skill based on the same principle as the classic "Tetris", but taken to a new level with up-to-date graphics, gripping multiplayer duels and a challenging power-up system.

Team:
Olliver Heins - Projektleiter, Sound, Game Design
Sascha Herfort - 3D Artist
Jens Heinrich - Game Design, Animation (Trailer)
Matthias Brunner - Game Design, Dokumentation
Andre Beccu - Programmierung, Balancing
Nils Malte Carstens - 2D Artist

Black Esteem

Black Esteem (ART & PRO I 2006)
coming soon!

Projekt:
In a city shaped and controlled by crime and violence, players pick the role of characters typical for this genre and fight for power and prestige in the underground society..

Team:
Anna Timm: Game Designer / Artist
Tim Harder: Game Designer / Artist
Arend Müller: Programmer
David Wolff: Programmer
Lukasz Majchrzak: Programmer
Florian Bodenschatz: Music

JiaBoo

JiaBoo (ART/PRO/GP 2006))
coming soon!

Projekt:
Guide JiaBoo savely to the destination of his journey, and master countless traps and mean obstacles that guard the way throughout the levels on this adventurous, yet dangerous trip through challenging nature worlds.

Team:
Olaf Spiewok Programmer
Dominik Barth Producer
Simon Holeiter Artist
Florian Bodenschatz Music
Anja Driemecker Music